
SAVEWAY
Designing educational user experiences for hybrid, digital / physical interactions for children
Scope of actions :
Creative process : Graphic design and illustration (character design, icons, board layout)
/ Game design and mechanics (rules, levels, logic, educational content)
/ Pedagogical writing (missions, questions, scenarios tailored to children aged 10+)
/ Spatial design and prototyping (designing a large-scale tactile board, scalable game modules)
/ Usability testing (playtests, iterative adjustments for school settings and family use)
Location :
Milan / Italy
Date :
April 2023
Nature of the project :
Educational interactive game design

LEARNING WHILE PLAYING !
Saveway is a set of eco-responsible cards to talk about ecology in a positive way to the youngest, to awaken them to the protection of the environment and to give them practical advice to act at their level, on a daily basis.
The objective: help an endangered marine specie to migrate by cleaning his path of pollution, threats by carrying out all sorts of challenges, questions and fun creative activities.
The game could be played in an educational environnement for children starting around 10 years old or more. To acknowledge the details provided in the game (the programming part, the multiple questions about marine wildlife), it is better for them to be in middle and high school.
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Teachers in school could help the kids to play, watching them so they don’t make mistakes in the different steps, to code and find the right answers.
2 children can also play simultaneously, still monitored by a teacher. You can enjoy this game in family !
Before starting to play, the kid choose an animal he wants to play with and read his mission to know from where he has to start / finish. He also has to accomplish a stop chosen randomly to help the animal.On the back of the mission paper are written all the answers of the questions.
Regarding the design of the game and since it is aiming young children, I thought of going for a monochromatic board game chosing different tones of blue. The drawings of the animals are also very simple in order to be easily recognizable for the kids. They would still have a human trait : the eyes, to make them more friendly.

Andres - Whale shark
Luko - Leatherback turtle
Elise - Humpback whale
Capucine - Killer whale

Mockup of the board game packaging

Research board